Cyber risk, gaming and COVID: Best practices to minimize liability

By Crystal Park and Brent J. Arnold (December 1, 2022, 2:05 PM EST) -- As the COVID-19 pandemic raged, the gaming industry grew by a remarkable 26 per cent between 2019 and 2021. Lockdown mandates encouraged people to look for various forms of entertainment within the walls of their homes. As a result, millions turned to video games to escape boredom and loneliness....
LexisNexis® Research Solutions

Documents

Related Sections